This function will check to see if a given position enters into collision with any instance with a valid collision mask at the given position.
position_empty(x, y);
Argument | Description |
---|---|
x | The x position to check. |
y | The y position to check. |
Boolean
var xx, yy;
xx = random(room_width);
yy = random(room_height);
if position_empty(xx, yy)
{
instance_create_layer(xx, yy, "Bullets",
obj_Bomb);
}
This will check a random position somewhere in the room for a collision and if there is none it will create an instance of obj_Bomb.